Packet System

⚙️ Packet Settings Overview

Packet View Distance

  • Description: How far lootbox packets scan for nearby players to add them to the list.

  • Recommended: 48 (balance between visibility & performance)

  • Tip: Lower to reduce lag; raise to show effects to more nearby players

Packet Mode

  • PLAYER – send only to the opener (✔️ best performance)

  • DISTANCE – send to everyone within your view distance (✔️ more immersive & grouped experiences)

Virtual Threading

  • TRUE – offloads work to lightweight threads (+5–15% perf gain)

  • FALSE – runs on main server thread (simpler & safer, but can lag under heavy load)


Example Configuration

Packet-Settings:
  Packet-View-Distance: 64
  Packet-Mode: "PLAYER"
  Virtual-Threading: "TRUE"

Packet Settings Benchmarks

Below is a structured table showing results of the following hardware below, this has been approximately been tested 25 times consecutively. Therefore the data below is not completely accurate and can vary based on your specifications and other factors.

Hardware Specifications

Intel i9-9900k @ 3.6 / 5.0GHz 4GB DDR4 2133MHz Memory You can view more about the hardware used here.

Setting
CPU Usage
TPS Impact
Lootboxes Opened
Player Ping

View Distance = 64

20%

Stable (19+)

64

334

View Distance = 128

31%

Drops to 18

64

653

Mode = PLAYER

15%

Stable (19+)

64

100

Mode = DISTANCE

31%

Drops to 17

64

653

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