settings.yml
License: "XXXX-XXXX-XXXX-XXXX"
Packet-Settings:
# This is the packet settings for the lootbox plugin.
# You can change the packet settings to your liking, but it is recommended to leave them as they are.
Packet-View-Distance: 64 # The distance at which the packet will be sent to the player. Lower values mean less lag, but higher values mean more lag
# Options:
# - "PLAYER" - Sends the packets to the player who opened the lootbox, this also saves performance.
# - "DISTANCE" - Sends the packets to all players within the view distance, configure the view distance in the Packet-View-Distance setting.
Packet-Mode: "PLAYER"
# Options:
# - "TRUE" - Enables virtual threading, this is recommended for better performance. (5-15% better performance on average)
# - "FALSE" - Disables virtual threading, automatically uses the server's main thread for packet handling and synchronization.
Virtual-Threading: "TRUE"
Animation-Settings:
Contraband:
Reveal-Display-Name: "&6&l(&e&l???&6&l)"
Reveal-Lore:
- "&7&oClick to reveal this mystery contraband!"
Reveal-Material: "" # Leave null for it to select a random pane from the Animation-Materials list.
Reveal-Custom-Model-Data: 0 # Custom Model Data for the reveal item, set to 0 if not used.
Sound-Settings:
Shuffle-Sound: "UI_BUTTON_CLICK;0.31;0.25"
Reveal-Sound: "ENTITY_BAT_TAKEOFF;0.4;0.2"
Inventory-Layout:
Inventory-Size: 27
# Placeholders available: %lootbox-display%
Inventory-Title: "%lootbox-display%"
Animation-Materials:
- "RED_STAINED_GLASS_PANE"
- "GREEN_STAINED_GLASS_PANE"
- "BLUE_STAINED_GLASS_PANE"
- "YELLOW_STAINED_GLASS_PANE"
- "ORANGE_STAINED_GLASS_PANE"
- "PURPLE_STAINED_GLASS_PANE"
- "PINK_STAINED_GLASS_PANE"
- "LIGHT_BLUE_STAINED_GLASS_PANE"
Hypebox:
Animation-Side: "LEFT" # Options: LEFT OR RIGHT
Roll-Duration: 3 # Duration in seconds for the rolling animation
Roll-Speed: 0.19 # Speed of the rolling animation, higher values mean faster rolling
Roll-Decrease: 0.08 # Decrease in speed after each roll, higher values mean slower decrease
Sound-Settings:
Roll-Sound: "UI_BUTTON_CLICK;0.31;0.25"
Reward-Sound: "ENTITY_BAT_TAKEOFF;0.4;0.2"
Inventory-Layout:
Inventory-Size: 27
# Placeholders available: %lootbox-display%
Inventory-Title: "%lootbox-display%"
Rolling-Slots: [9, 10, 11, 12, 13, 14, 15, 16, 17] # This needs to be minimum 3 slots, maximum 8 slots. DO NOT GO BELOW 3 SLOTS OR ABOVE 8 SLOTS.
Border-Filler-Material: "GRAY_STAINED_GLASS_PANE"
Reward-Pointer:
Material: "BEACON"
Display-Name: "&f&k ll &e&lPRIZE BELOW &f&k ll"
Lore: []
Custom-Model-Data: 0 # Custom Model Data for the reward pointer, set to 0 if not used.
Slot: 4
Cosmic:
Rotation-Speed: 1 # Speed of the rotation animation, higher values mean faster rotation
Item-Rotation-Speed: 2.35
Item-Bobbing-Amplitude: 0.15 # Amplitude of the item bobbing
Item-Bobbing-Frequency: 15 # Frequency of the item bobbing
Item-Display-Scale: 4
Allow-Bonus-Item: true # Allow the bonus item to be displayed in the animation and given to the player.
Sound-Settings:
Select-Item-Reward: "ENTITY_BAT_TAKEOFF;1;0.2"
Reward-Sound: "ENTITY_ITEM_PICKUP;1;0.2"
Hologram-Settings:
Enabled: true
Hologram-Height: 1.75 # Height of the hologram above floating item in the middle.
Hologram-Text:
- "&6&l*&e&l*&f&l* &e&l%player%'s %lootbox-display% &6&l*&e&l*&f&l*"
Pandora:
Mystery-Box-Skin: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2ViZjQzZWNkOGQ4ZmYwZTJhNTMzYjE1ZWE5YTkxZTQxMmFkYTI2OTZhZjVmNGE5MzY4ZGEyNDMwOWIyMjdkZSJ9fX0="
Bonus-Item-Skin: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzcyNWRhODJhYTBhZGU1ZDUyYmQyMDI0ZjRiYzFkMDE5ZmMwMzBlOWVjNWUwZWMxNThjN2Y5YTZhYTBjNDNiYSJ9fX0="
Allow-Bonus-Item: true # Allow the bonus item to be displayed in the animation and given to the player.
Animation-Settings:
Max-Ticks: 200 # Maximum number of ticks for the animation, this is a FAIL-SAFE setting.
Radius: 3 # Radius of the circle in which the items will be displayed.
Angle-Increment: 0.1 # Angle increment for the circle, lower values mean smoother animation.
Sound-Settings:
# very very unique sound, different from the others.
Bonus-Item-Sound: "ENTITY_GHAST_SHOOT;1;2"
Reveal-Reward-Sound: "ENTITY_PLAYER_LEVELUP;1;1"
Hologram-Settings:
Enabled: true
Hologram-Height: 3.5 # Height of the hologram above floating item in the middle.
Hologram-Text:
- "&6&l*&e&l*&f&l* &e&l%player%'s %lootbox-display% &6&l*&e&l*&f&l*"
Quick:
Material: "SCULK_SHRIEKER" # If you leave this empty, it will MIMIC the lootbox material. (WARNING: This does not work with custom skulls. base-64)
Animation-Settings:
Radius: 2.5 # Radius of the circle in which the items will be displayed.
Shoot-Delay-Ticks: 20 # Delay in ticks between each item being shot out, lower values mean faster shooting.
Particle-Settings:
Hover-Particle: "CLOUD" # Particle that hovers below the item. Does NOT support redstone particles nor custom particles.
Sound-Settings:
Shoot-Item-Sound: "ENTITY_BLAZE_HURT;0.5;2.0"
Particle-Reveal-Sound: "ENTITY_ITEM_PICKUP;0.5;0.7"
Hologram-Settings:
Enabled: true
Hologram-Height: 3.5 # Height of the hologram above floating item in the middle.
Hologram-Text:
- "&6&l*&e&l*&f&l* &e&l%player%'s %lootbox-display% &6&l*&e&l*&f&l*"
Trial:
Animation-Settings:
Item-Dispense-Interval: 40 # Interval in ticks between each item being dispensed, lower values mean faster dispensing.
Initial-Delay: 40 # Initial delay before the animation starts, in ticks.
Squish-Duration: 5 # Duration of when the trial spawned item "squishes" using scale.
Particle-Settings:
Inner-Spawner-Particle: "SMOKE_LARGE"
Dispensed-Item-Particle: "SOUL"
Item-Particle-Trial: "TRIAL_SPAWNER_DETECTION"
Sound-Settings:
Squish-Sound: "BLOCK_TRIAL_SPAWNER_BREAK;1.0;0.5"
Dispense-Sound: "BLOCK_TRIAL_SPAWNER_EJECT_ITEM;0.5;0.5"
Hologram-Settings:
Enabled: true
Hologram-Height: 3.5 # Height of the hologram above floating item in the middle.
Hologram-Text:
- "&6&l*&e&l*&f&l* &e&l%player%'s %lootbox-display% &6&l*&e&l*&f&l*"
Supply:
Animation-Settings:
X-Z-Offset: 17.5 # The distance from x to z, being the distance that the entity will fly to.
Y-Offset: 30 # The height of the entity above the ground.
Particle-Settings:
Flying-Particle: "SMOKE_LARGE" # Particle that follows the entity while flying.
Landing-Particle: "EXPLOSION" # Particle that spawns when the CHEST lands.
Item-Trail-Particle: "GLOW" # The particle that spawns behind the item while getting dispensed from the chest.
Sound-Settings:
Flying-Sound: "ITEM_GOAT_HORN_SOUND_5;1.0;0.5" # Sound that plays while the Phantom is flying.
Chest-Drop-Sound: "ENTITY_ITEM_PICKUP;1.0;0.5" # Sound that plays when the CHEST is dropped.
Landing-Sound: "ENTITY_ZOMBIE_BREAK_WOODEN_DOOR;1.0;0.5" # Sound that plays when the CHEST lands.
Item-Dispense-Sound: "ENTITY_ITEM_PICKUP;1.0;0.8" # Sound that plays when the item is dispensed from the CHEST.
Hologram-Settings:
Enabled: true
Hologram-Height: 3.5 # Height of the hologram above floating item in the middle.
Hologram-Text:
- "&6&l*&e&l*&f&l* &e&l%player%'s %lootbox-display% &6&l*&e&l*&f&l*"
-
Slot:
Animation-Settings:
Slot-Animation-Speed: 0.15 # Speed of the slot animation, higher values mean faster animation
Slot-Animation-Delay: 2 # Delay in ticks between each slot being animated, lower values mean faster animation
Slot-Spin-Time: 6 # Time in seconds for the slot to spin, higher values mean longer spinning time
Inventory-Layout:
Inventory-Size: 27
# Placeholders available: %lootbox-display%
Inventory-Title: "%lootbox-display%"
Border-Filler-Material: "GRAY_STAINED_GLASS_PANE"
Countdown-Material: "LIGHT_GRAY_STAINED_GLASS_PANE"
# Schema for the slot animation, this is a list of item slots that will be used in the animation.
# Options:
# - "#" -> Reward slot, this is where the reward will be displayed.
# - "!" -> Countdown slot, this is where the countdown will be displayed.
# - "X" -> Filler slot, this is where the filler item will be displayed, uses "Border-Filler-Material" setting.
# - "?" -> Bonus Item, will choose an item from the bonus item map / commands section from the lootbox. Please ensure that the bonus item is set in the lootbox.
Schema:
# You need to visualize this schema in your mind, it is a 3x9 grid (we have 27 slots in total).
- "XXXXXXXXX"
- "!#X#X#X#!"
- "XXXXXXXXX"
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