Full-Set Bonuses

Full-Set bonuses are a new addition in version (1.1.8+) which will give extra boosts to the player if they wear the full set of an armor type. Now how do you make/enable full set bonuses? Look below for some guidance.

For old configurations

If you're upgrading to this version (most likely) you will need to add some new config options to your pre-existing configs, please see below.

settings.yml

You will need to set Enabled to true, this will register the armor equip listeners which will provide the needed functionality for this to work.

Armor-Settings:
  Update-Interval: 6 # This amount is seconds, this when everyones armor will be updated
  # Add this section below and you can enable / disable the full set listener, you 
  # will need to restart if you have this disabled then re-enable.
  Armor-Set-Bonus:
    Enabled: true # This will enable the listener to check for armor sets

example_set.yml (your sets)

Add this to your armor sets, you can choose if certain sets have full set bonuses or not. Full set bonuses also implement the armor actions system, allowing you to be creative (sounds, particles, messages)

## This will be how many shards of this armor type is required to craft each piece.
Armor-Settings:
  Full-Set-Bonus:
    Enabled: true
    Additional-Boosts:
      - "edprison-tokens:0.05" # 5% token boost if full set equipped (edprison)
    Activation-Actions:
      - "[MULTI_LINE] #52AE51&l&m━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━&r\n\n          &r#99D484&lVerdant Set &8(&7Bonus&8)&r\n\n#52AE51         → &aMoney Gain &2(0.25x)\n#52AE51          → &eTokens &6(0.50x)&r\n&r\n#52AE51&l&m━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━"
      - "[SOUND] ENTITY_LIGHTNING_BOLT_THUNDER;1.0;1.0"
      - "[PARTICLE_EFFECT] CLOUD"
    Deactivation-Actions:
      - "[MESSAGE] &8&l[#52AE51&lVerdant #99D484&lSet&8&l] #52AE51You have deactivated the #99D484Verdant Set#52AE51!"
      - "[SOUND] ENTITY_LIGHTNING_BOLT_THUNDER;1.0;1.0"
      - "[PARTICLE_EFFECT] CLOUD"

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