shard-select-menu.yml
Shard-Select-Menu:
Title: "&8&nShard Settings"
Slots: 54
Slot-Filler:
Enable: true
filler:
"GRAY_PANELS":
material: "GRAY_STAINED_GLASS_PANE"
name: "&7"
lore: []
slots:
- "0-9"
- "17-18"
- "26-27"
- "35-36"
- "44-53"
Menu-Items:
"Example-Set-Shard":
Material: "PLAYER_HEAD"
Base64: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjY0ZjM0YjIxOTk0OTg4MmQ5NjMwMGY2ZDg5N2VjOTI0MWI3ODZlZjg3NTJiYmY2MDZlODg0NzBmNmVhY2IxNiJ9fX0="
Display-Name: '#99D484&l[#52AE51&l!#99D484&l] #52AE51&lVerdant #99D484&lShard &8(&7Armor Shard&8)'
Lore:
- " "
- "#52AE51&lShard Information"
- "#99D484 → &7Type: &fVerdant Shard"
- "#99D484 → &7Requirement: &fRebirth 1"
- "#99D484 → &7Status: &f%status%"
- " "
- "&7&o(( &f&oClick me&7&o to start generating this shard ))"
Slot: 10
Custom-Model-Data: 0
Shard-Type: "example_set"
Requirement: "%edprison_economy_blocks% > 10000"
Menu-Settings:
# This will be the placeholder that will be used to display the status of the shard, use %status% to display the status on the lore.
Placeholder-Controller:
Selected: "&a&lSELECTED"
Locked: "&c&lLOCKED"
Unlocked: "&7&lUNLOCKED"
# The selected item override will allow you to override the item that will be displayed when the shard is selected.
Selected-Item-Override:
Enabled: true
Item:
# Supports skulls and custom textures.
Material: "LIME_DYE" # This will be the material of the item that will be displayed when the shard is selected.
Custom-Model-Data: 0
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