backpack.yml
Backpack:
Enabled: true
Item:
Material: "ENDER_CHEST"
Display-Name: "&6&l[&e&l!&6&l] &eShard Backpack &7(Right-Click)"
Lore:
- "&7&oHere you can store your shards"
- "&7&oto keep them safe."
- " "
- "&e&lBackpack Information:"
- " &6→ &eVerdant Shards: &f%shard_storage_example_set%"
- " &6→ &eEnchanted Shards: &f%shard_storage_enchanted_set%"
- " "
- "&e&lUpgrade Information:"
- " &6→ &eStorage Upgrade: &f%storage_upgrade%&8/&f10"
- " &6→ &eDouble Drop Upgrade: &f%shard_drop_upgrade%&8/&f10"
- " &6→ &eDouble Drop Chance: &f%shard_drop_chance%%"
- " "
- " &6→ &eAction: &fLeft-Click"
- " "
Custom-Model-Data: 0
Inventory:
Title: "&8Shard Backpack"
Slots: 27
Slot-Filler:
Enable: true
filler:
"BLACK_PANELS":
material: "GRAY_STAINED_GLASS_PANE"
name: "&7"
lore: []
slots:
- "0-9"
- "17-27"
"GRAY_PANELS":
material: "BLACK_STAINED_GLASS_PANE"
name: "&7"
lore: []
slots:
- "11-12"
- "14-15"
Buttons:
"Verdant-Shard-Slot":
Material: "PLAYER_HEAD"
Base64: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjY0ZjM0YjIxOTk0OTg4MmQ5NjMwMGY2ZDg5N2VjOTI0MWI3ODZlZjg3NTJiYmY2MDZlODg0NzBmNmVhY2IxNiJ9fX0="
Display-Name: "&2&l[&a&l!&2&l] &aVerdant Shard Storage"
Lore:
- "&8Backpack"
- "&7&oHere you can store your verdant shards"
- "&7&oto keep them safe from harm."
- " "
- "&a&lInformation"
- " &2→ &aStored Shards: &f%stored_shards%"
- " &2→ &aStorage Capacity: &f%stored_shards%&8/&f%max_storage%"
- " "
- "&a&lWithdraw Actions"
- " &2→ &aLeft-Click: &f1x"
- " &2→ &aRight-Click: &f64x"
- " "
Slot: 10
Custom-Model-Data: 0
Shard-Type: "example_set"
"Enchanted-Shard-Slot":
Material: "PLAYER_HEAD"
Base64: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOGMwZTdhYjc2NTk3MDdmZWE5NDA3MTE4MDA5MGI3ZDNiZjRlMTE2M2NhNjgxYzhmNGQ5YWY2MDkyNGFjMWRkNCJ9fX0="
Display-Name: "&5&l[&d&l!&5&l] &dEnchanted Shard Storage"
Lore:
- "&8Backpack"
- "&7&oHere you can store your enchanted shards"
- "&7&oto keep them safe from harm."
- " "
- "&d&lInformation"
- " &5→ &dStored Shards: &f%stored_shards%"
- " &5→ &dStorage Capacity: &f%stored_shards%&8/&f%max_storage%"
- " "
- "&d&lWithdraw Actions"
- " &5→ &dLeft-Click: &f1x"
- " &5→ &dRight-Click: &f64x"
- " "
Slot: 13
Custom-Model-Data: 0
Shard-Type: "enchanted_set"
Backpack-Settings:
Backpack-Upgrades:
Enabled: true
Menu-Item:
Material: "BEACON"
Display-Name: "&6&l[&e&l!&6&l] &eBackpack Upgrades"
Lore:
- "&7&oUpgrade your backpack to store more"
- "&7&oshards."
Glow: true
Custom-Model-Data: 0
Slot: 24
Storage-Type: "UPGRADABLE" # INFINITE OR UPGRADABLE
Base-Storage: 100 # This will be the base storage of the backpack.
Auto-Deposit: true # If true, the backpack will automatically deposit items into the backpack when picked up or when you give shards.
Direct-Deposit: true # If true, the player will be able to drag'n drop shard types into the backpack to deposit them.
Update-Queue-Interval: 50 # Shard backpacks use a queue system to update the storage, this will be the interval in ticks to update the storage.
Soulbound-Backpack: true # If true, the backpack will be soulbound to the player.
Backpack-Upgrades:
Title: "&8Backpack Upgrades"
Slots: 27
Slot-Filler:
Enable: true
filler:
"BLACK_PANELS":
material: "GRAY_STAINED_GLASS_PANE"
name: "&7"
lore: [ ]
slots:
- "0-9"
- "17-27"
"GRAY_PANELS":
material: "BLACK_STAINED_GLASS_PANE"
name: "&7"
lore: [ ]
slots:
- "11-12"
- "14-15"
# Static name, do not change. You can change everything else.
Shard-Storage-Upgrade:
Enabled: true
Material: "SLIME_BLOCK"
Display-Name: "&2&l[&a&l!&2&l] &aShard Storage Upgrade"
# Placeholders available for lore
# %upgrade_cost% - The cost of the upgrade
# %upgrade_cost_abbreviated% - The cost of the upgrade abbreviated (e.g. 1k, 1m, 1b)
# %next_upgrade_cost% - The cost of the next upgrade
# %next_upgrade_cost_abbreviated% - The cost of the next upgrade abbreviated (e.g. 1k, 1m, 1b)
# %current_level% - The current level of the upgrade
# %max_level% - The maximum level of the upgrade
# %current_storage% - The current storage of the backpack
# %next_storage% - The next storage of the backpack
Lore:
- "&8Backpack"
- "&7&oUpgrade your backpack to store more"
- "&7&oshards."
- " "
- "&a&lUpgrade Details"
- " &2→ &aUpgrade Price: &6⛁&e%upgrade_cost%"
- " &2→ &aNext Upgrade Price: &6⛁&e%next_upgrade_cost%"
- " &2→ &aCurrent Level: &f%current_level%&8/&f%max_level%"
- " "
- "&a&lCurrent Stats"
- " &2→ &aCurrent Storage: &f%current_storage%"
- " &2→ &aNext Storage: &f%next_storage%"
- " &2→ &aAction: &fLeft-Click"
- " "
- "&a&lCLICK ME"
Glow: true
Custom-Model-Data: 0
Slot: 10
Upgrade-Settings:
Increase-Amount: 100 # This will be the amount of storage that will be added to the backpack when the upgrade is purchased.
Base-Price: 25000 # This will be the base price of the upgrade.
Price-Increase: 5000 # This will be the price increase of the upgrade.
Max-Level: 10 # This will be the maximum level of the upgrade.
Economy:
Placeholder-Balance: "%edprison_economy_tokens%" # This will your currency you will use, it will use the placeholder to get the balance.
Remove-Command: "tokens remove %player% %amount%" # This will be the command that will be executed to remove the price from the player.
Messages:
Purchase:
Enabled: true
Message: "&6&l[&e&l!&6&l] &eUpgraded &8(%upgrade_display%&8) &8(&f%current_level% &7→ &f%next_level%&8) &efor &6⛁&e%upgrade_cost%&e."
Sound: "ENTITY_PLAYER_LEVELUP"
Not-Enough:
Enabled: true
Message: "&4&l[&c&l!&4&l] &4Not Enough Tokens! &cYou need &6⛁&e%upgrade_cost% &cto purchase %upgrade_display%"
Sound: "ENTITY_VILLAGER_NO"
Max-Level:
Enabled: true
Message: "&4&l[&c&l!&4&l] &4You have reached the maximum level for this upgrade."
Sound: "ENTITY_VILLAGER_NO"
# Static name, do not change. You can change everything else.
Shard-Drop-Upgrade:
Enabled: true
Material: "FIRE_CORAL"
Display-Name: "&4&l[&c&l!&4&l] &cDouble Drop Upgrade"
# Placeholders available for lore
# %upgrade_cost% - The cost of the upgrade
# %upgrade_cost_abbreviated% - The cost of the upgrade abbreviated (e.g. 1k, 1m, 1b)
# %next_upgrade_cost% - The cost of the next upgrade
# %next_upgrade_cost_abbreviated% - The cost of the next upgrade abbreviated (e.g. 1k, 1m, 1b)
# %current_level% - The current level of the upgrade
# %max_level% - The maximum level of the upgrade
# %double_drop_chance% - The current double drop chance
# %next_double_drop_chance% - The next double drop chance
Lore:
- "&8Backpack Upgrade"
- "&7&oEnhance your backpack to increase"
- "&7&oyour shard double drop chance."
- " "
- "&c&lUpgrade Details"
- " &4→ &cUpgrade Price: &6⛁&e%upgrade_cost%"
- " &4→ &cNext Upgrade Price: &6⛁&e%next_upgrade_cost%"
- " &4→ &cCurrent Level: &f%current_level%&8/&f%max_level%"
- " "
- "&c&lCurrent Stats"
- " &4→ &cDouble Drop Chance: &f%double_drop_chance%%"
- " &4→ &cNext Chance: &f%next_double_drop_chance%%"
- " "
- "&c&lAction: &fLeft-Click"
- " "
- "&c&lCLICK ME"
Custom-Model-Data: 0
Glow: true
Slot: 13
Upgrade-Settings:
# This amount is the raw boost amount, meaning 0.01 = 1%. Anything over 100 will be capped at 100%.
Increase-Amount: 0.0125 # This will be the amount of storage that will be added to the backpack when the upgrade is purchased.
Base-Price: 25000 # This will be the base price of the upgrade.
Price-Increase: 5000 # This will be the price increase of the upgrade.
Max-Level: 10 # This will be the maximum level of the upgrade.
Economy:
Placeholder-Balance: "%edprison_economy_tokens%" # This will your currency you will use, it will use the placeholder to get the balance.
Remove-Command: "tokens remove %player% %amount%" # This will be the command that will be executed to remove the price from the player.
Messages:
Purchase:
Enabled: true
Message: "&6&l[&e&l!&6&l] &eUpgraded &8(%upgrade_display%&8) &8(&f%current_level% &7→ &f%next_level%&8) &efor &6⛁&e%upgrade_cost%&e."
Sound: "ENTITY_PLAYER_LEVELUP"
Not-Enough:
Enabled: true
Message: "&4&l[&c&l!&4&l] &4Not Enough Tokens! &cYou need &6⛁&e%upgrade_cost% &cto purchase %upgrade_display%"
Sound: "ENTITY_VILLAGER_NO"
Max-Level:
Enabled: true
Message: "&4&l[&c&l!&4&l] &4You have reached the maximum level for this upgrade."
Sound: "ENTITY_VILLAGER_NO"
Activation:
Enabled: true
Message: "&6&l[&e&l!&6&l] &eDouble Drop Activated!"
Sound: "ENTITY_PLAYER_LEVELUP"
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