backpack.yml

Backpack:
  Enabled: true
  Item:
    Material: "ENDER_CHEST"
    Display-Name: "&6&l[&e&l!&6&l] &eShard Backpack &7(Right-Click)"
    Lore:
      - "&7&oHere you can store your shards"
      - "&7&oto keep them safe."
      - " "
      - "&e&lBackpack Information:"
      - " &6→ &eVerdant Shards: &f%shard_storage_example_set%"
      - " &6→ &eEnchanted Shards: &f%shard_storage_enchanted_set%"
      - " "
      - "&e&lUpgrade Information:"
      - " &6→ &eStorage Upgrade: &f%storage_upgrade%&8/&f10"
      - " &6→ &eDouble Drop Upgrade: &f%shard_drop_upgrade%&8/&f10"
      - " &6→ &eDouble Drop Chance: &f%shard_drop_chance%%"
      - " "
      - " &6→ &eAction: &fLeft-Click"
      - " "
    Custom-Model-Data: 0
  Inventory:
    Title: "&8Shard Backpack"
    Slots: 27
    Slot-Filler:
      Enable: true
      filler:
        "BLACK_PANELS":
          material: "GRAY_STAINED_GLASS_PANE"
          name: "&7"
          lore: []
          slots:
            - "0-9"
            - "17-27"
        "GRAY_PANELS":
          material: "BLACK_STAINED_GLASS_PANE"
          name: "&7"
          lore: []
          slots:
            - "11-12"
            - "14-15"
    Buttons:
      "Verdant-Shard-Slot":
        Material: "PLAYER_HEAD"
        Base64: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjY0ZjM0YjIxOTk0OTg4MmQ5NjMwMGY2ZDg5N2VjOTI0MWI3ODZlZjg3NTJiYmY2MDZlODg0NzBmNmVhY2IxNiJ9fX0="
        Display-Name: "&2&l[&a&l!&2&l] &aVerdant Shard Storage"
        Lore:
          - "&8Backpack"
          - "&7&oHere you can store your verdant shards"
          - "&7&oto keep them safe from harm."
          - " "
          - "&a&lInformation"
          - " &2→ &aStored Shards: &f%stored_shards%"
          - " &2→ &aStorage Capacity: &f%stored_shards%&8/&f%max_storage%"
          - " "
          - "&a&lWithdraw Actions"
          - " &2→ &aLeft-Click: &f1x"
          - " &2→ &aRight-Click: &f64x"
          - " "
        Slot: 10
        Custom-Model-Data: 0
        Shard-Type: "example_set"

      "Enchanted-Shard-Slot":
        Material: "PLAYER_HEAD"
        Base64: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOGMwZTdhYjc2NTk3MDdmZWE5NDA3MTE4MDA5MGI3ZDNiZjRlMTE2M2NhNjgxYzhmNGQ5YWY2MDkyNGFjMWRkNCJ9fX0="
        Display-Name: "&5&l[&d&l!&5&l] &dEnchanted Shard Storage"
        Lore:
          - "&8Backpack"
          - "&7&oHere you can store your enchanted shards"
          - "&7&oto keep them safe from harm."
          - " "
          - "&d&lInformation"
          - " &5→ &dStored Shards: &f%stored_shards%"
          - " &5→ &dStorage Capacity: &f%stored_shards%&8/&f%max_storage%"
          - " "
          - "&d&lWithdraw Actions"
          - " &5→ &dLeft-Click: &f1x"
          - " &5→ &dRight-Click: &f64x"
          - " "
        Slot: 13
        Custom-Model-Data: 0
        Shard-Type: "enchanted_set"


Backpack-Settings:
  Backpack-Upgrades:
    Enabled: true
    Menu-Item:
      Material: "BEACON"
      Display-Name: "&6&l[&e&l!&6&l] &eBackpack Upgrades"
      Lore:
        - "&7&oUpgrade your backpack to store more"
        -  "&7&oshards."
      Glow: true
      Custom-Model-Data: 0
      Slot: 24
  Storage-Type: "UPGRADABLE" # INFINITE OR UPGRADABLE
  Base-Storage: 100 # This will be the base storage of the backpack.
  Auto-Deposit: true # If true, the backpack will automatically deposit items into the backpack when picked up or when you give shards.
  Direct-Deposit: true # If true, the player will be able to drag'n drop shard types into the backpack to deposit them.
  Update-Queue-Interval: 50 # Shard backpacks use a queue system to update the storage, this will be the interval in ticks to update the storage.
  Soulbound-Backpack: true # If true, the backpack will be soulbound to the player.


Backpack-Upgrades:
  Title: "&8Backpack Upgrades"
  Slots: 27
  Slot-Filler:
    Enable: true
    filler:
      "BLACK_PANELS":
        material: "GRAY_STAINED_GLASS_PANE"
        name: "&7"
        lore: [ ]
        slots:
          - "0-9"
          - "17-27"
      "GRAY_PANELS":
        material: "BLACK_STAINED_GLASS_PANE"
        name: "&7"
        lore: [ ]
        slots:
          - "11-12"
          - "14-15"
  # Static name, do not change. You can change everything else.
  Shard-Storage-Upgrade:
    Enabled: true
    Material: "SLIME_BLOCK"
    Display-Name: "&2&l[&a&l!&2&l] &aShard Storage Upgrade"
    # Placeholders available for lore
    # %upgrade_cost% - The cost of the upgrade
    # %upgrade_cost_abbreviated% - The cost of the upgrade abbreviated (e.g. 1k, 1m, 1b)
    # %next_upgrade_cost% - The cost of the next upgrade
    # %next_upgrade_cost_abbreviated% - The cost of the next upgrade abbreviated (e.g. 1k, 1m, 1b)
    # %current_level% - The current level of the upgrade
    # %max_level% - The maximum level of the upgrade
    # %current_storage% - The current storage of the backpack
    # %next_storage% - The next storage of the backpack
    Lore:
      - "&8Backpack"
      - "&7&oUpgrade your backpack to store more"
      - "&7&oshards."
      - " "
      - "&a&lUpgrade Details"
      - " &2→ &aUpgrade Price: &6⛁&e%upgrade_cost%"
      - " &2→ &aNext Upgrade Price: &6⛁&e%next_upgrade_cost%"
      - " &2→ &aCurrent Level: &f%current_level%&8/&f%max_level%"
      - " "
      - "&a&lCurrent Stats"
      - " &2→ &aCurrent Storage: &f%current_storage%"
      - " &2→ &aNext Storage: &f%next_storage%"
      - " &2→ &aAction: &fLeft-Click"
      - " "
      - "&a&lCLICK ME"
    Glow: true
    Custom-Model-Data: 0
    Slot: 10
    Upgrade-Settings:
      Increase-Amount: 100 # This will be the amount of storage that will be added to the backpack when the upgrade is purchased.
      Base-Price: 25000 # This will be the base price of the upgrade.
      Price-Increase: 5000 # This will be the price increase of the upgrade.
      Max-Level: 10 # This will be the maximum level of the upgrade.
      Economy:
        Placeholder-Balance: "%edprison_economy_tokens%" # This will your currency you will use, it will use the placeholder to get the balance.
        Remove-Command: "tokens remove %player% %amount%" # This will be the command that will be executed to remove the price from the player.
      Messages:
        Purchase:
          Enabled: true
          Message: "&6&l[&e&l!&6&l] &eUpgraded &8(%upgrade_display%&8) &8(&f%current_level% &7→ &f%next_level%&8) &efor &6⛁&e%upgrade_cost%&e."
          Sound: "ENTITY_PLAYER_LEVELUP"
        Not-Enough:
          Enabled: true
          Message: "&4&l[&c&l!&4&l] &4Not Enough Tokens! &cYou need &6⛁&e%upgrade_cost% &cto purchase %upgrade_display%"
          Sound: "ENTITY_VILLAGER_NO"
        Max-Level:
          Enabled: true
          Message: "&4&l[&c&l!&4&l] &4You have reached the maximum level for this upgrade."
          Sound: "ENTITY_VILLAGER_NO"


  # Static name, do not change. You can change everything else.
  Shard-Drop-Upgrade:
    Enabled: true
    Material: "FIRE_CORAL"
    Display-Name: "&4&l[&c&l!&4&l] &cDouble Drop Upgrade"
    # Placeholders available for lore
    # %upgrade_cost% - The cost of the upgrade
    # %upgrade_cost_abbreviated% - The cost of the upgrade abbreviated (e.g. 1k, 1m, 1b)
    # %next_upgrade_cost% - The cost of the next upgrade
    # %next_upgrade_cost_abbreviated% - The cost of the next upgrade abbreviated (e.g. 1k, 1m, 1b)
    # %current_level% - The current level of the upgrade
    # %max_level% - The maximum level of the upgrade
    # %double_drop_chance% - The current double drop chance
    # %next_double_drop_chance% - The next double drop chance
    Lore:
      - "&8Backpack Upgrade"
      - "&7&oEnhance your backpack to increase"
      - "&7&oyour shard double drop chance."
      - " "
      - "&c&lUpgrade Details"
      - " &4→ &cUpgrade Price: &6⛁&e%upgrade_cost%"
      - " &4→ &cNext Upgrade Price: &6⛁&e%next_upgrade_cost%"
      - " &4→ &cCurrent Level: &f%current_level%&8/&f%max_level%"
      - " "
      - "&c&lCurrent Stats"
      - " &4→ &cDouble Drop Chance: &f%double_drop_chance%%"
      - " &4→ &cNext Chance: &f%next_double_drop_chance%%"
      - " "
      - "&c&lAction: &fLeft-Click"
      - " "
      - "&c&lCLICK ME"
    Custom-Model-Data: 0
    Glow: true
    Slot: 13
    Upgrade-Settings:
      # This amount is the raw boost amount, meaning 0.01 = 1%. Anything over 100 will be capped at 100%.
      Increase-Amount: 0.0125 # This will be the amount of storage that will be added to the backpack when the upgrade is purchased.
      Base-Price: 25000 # This will be the base price of the upgrade.
      Price-Increase: 5000 # This will be the price increase of the upgrade.
      Max-Level: 10 # This will be the maximum level of the upgrade.
      Economy:
        Placeholder-Balance: "%edprison_economy_tokens%" # This will your currency you will use, it will use the placeholder to get the balance.
        Remove-Command: "tokens remove %player% %amount%" # This will be the command that will be executed to remove the price from the player.
      Messages:
        Purchase:
          Enabled: true
          Message: "&6&l[&e&l!&6&l] &eUpgraded &8(%upgrade_display%&8) &8(&f%current_level% &7→ &f%next_level%&8) &efor &6⛁&e%upgrade_cost%&e."
          Sound: "ENTITY_PLAYER_LEVELUP"
        Not-Enough:
          Enabled: true
          Message: "&4&l[&c&l!&4&l] &4Not Enough Tokens! &cYou need &6⛁&e%upgrade_cost% &cto purchase %upgrade_display%"
          Sound: "ENTITY_VILLAGER_NO"
        Max-Level:
          Enabled: true
          Message: "&4&l[&c&l!&4&l] &4You have reached the maximum level for this upgrade."
          Sound: "ENTITY_VILLAGER_NO"
        Activation:
          Enabled: true
          Message: "&6&l[&e&l!&6&l] &eDouble Drop Activated!"
          Sound: "ENTITY_PLAYER_LEVELUP"

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