messages.yml
GIVE_GEMSTONE:
Sound:
Enable: true
Value: ENTITY_PLAYER_LEVELUP;1.0;1.0
Message:
Enable: true
Value: '&6&l[&e&l!&6&l] &eYou have been given &f%player% &e%gemstone%&e.'
RECEIVED_GEMSTONE:
Sound:
Enable: true
Value: ENTITY_PLAYER_LEVELUP;1.0;1.0
Message:
Enable: true
Value: '&6&l[&e&l!&6&l] &eYou have received &f%gemstone%&e.'
INVALID_GEMSTONE:
Sound:
Enable: true
Value: ENTITY_PLAYER_LEVELUP;1.0;1.0
Message:
Enable: true
Value: '&4&l[&c&l!&4&l] &4%gemstone% &cis not a valid gemstone.'
ARMOR_ALREADY_HAS_GEMSTONE:
Sound:
Enable: true
Value: ENTITY_VILLAGER_NO;1.0;1.0
Message:
Enable: true
Value: '&4&l[&c&l!&4&l] &4This armor piece already has a gemstone attached.'
GEMSTONE_APPLIED:
Sound:
Enable: true
Value: ENTITY_PLAYER_LEVELUP;1.0;1.0
Message:
Enable: true
Value: '&6&l[&e&l!&6&l] &eYou have applied &f%gemstone% &eto your &f%armor_piece%&e.'
# You can use %extraction-chance% to display the extraction chance of the extractor.
GIVE_EXTRACTOR:
Sound:
Enable: true
Value: ENTITY_PLAYER_LEVELUP;1.0;1.0
Message:
Enable: true
Value: '&6&l[&e&l!&6&l] &eYou have given &6%player% &f%amount%x %extractor-display%&e.'
# You can use %extraction-chance% to display the extraction chance of the extractor.
RECEIVED_EXTRACTOR:
Sound:
Enable: true
Value: ENTITY_PLAYER_LEVELUP;1.0;1.0
Message:
Enable: true
Value: '&6&l[&e&l!&6&l] &eYou have received &f%amount%x %extractor-display%&e.'
GEMSTONE_EXTRACTED:
Sound:
Enable: true
Value: ENTITY_PLAYER_LEVELUP;1.0;1.0
Message:
Enable: true
Value: '&6&l[&e&l!&6&l] &eYou have extracted %gemstone%&e from %armor_piece%&e.'
ARMOR_DOES_NOT_HAVE_GEMSTONE:
Sound:
Enable: true
Value: ENTITY_VILLAGER_NO;1.0;1.0
Message:
Enable: true
Value: '&4&l[&c&l!&4&l] &4This armor piece does not have a gemstone attached.'
GEMSTONE_EXTRACTION_FAILED:
Sound:
Enable: true
Value: ENTITY_VILLAGER_NO;1.0;1.0
Message:
Enable: true
Value: '&4&l[&c&l!&4&l] &cYour extraction has failed!'
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