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  1. Phantom Series
  2. Phantom Armor ($17.99)
  3. FAQ

Items-Adder Integration

Note: This is still in experimental stage, so there may be bugs, visual glitches & more.

Phantom Armor allows users to integrate their models / armor textures onto the armor very easily, and only requires the Namspace, ID & Custom-Model-Data of the model / texture to do so. Here are some examples on how to put armor textures onto the set.

Armor-Set:
  Physical-Settings:
    Helmet:
      #
      # BEWARE! Armor textures are only supported by the leather armor type and nothing else.
      # If you have your texture as anything else other than leather, it will NOT work.
      #  
      Material: 'LEATHER_HELMET'
      #
      # As you can see below, we can simply add a config string called "Namespace-ID"
      # and this will take the input Namespace:ID, however if you do not know the namespace.
      # You can try just the ID and it may work, but for correct usage use namespace:id
      #
      # You can easily get these details by holding the armor texture/model in your hand, and
      # running the command /iatag, this will give you the current held data of the item which
      # contains this information. 
      #
      Namespace-ID: "lunardragonset:lunar_dragonhelmet"
      # 
      Base64: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOGMwZTdhYjc2NTk3MDdmZWE5NDA3MTE4MDA5MGI3ZDNiZjRlMTE2M2NhNjgxYzhmNGQ5YWY2MDkyNGFjMWRkNCJ9fX0='
      Display-Name: '#FF3423&lL#FF472A&lu#FF5A31&ln#FF6D38&la#FF803F&lr #FFA54D&lD#FFB854&lr#FFCB5B&la#FFDE62&lg#FFDA5C&lo#FFD657&ln #FFCD4C&lH#FFC946&le#FFC541&ll#FFC03B&lm#FFBC36&le#FFB830&lt'
      Lore:
        - '&8ᴀʀᴍᴏʀ'
        - '&7'
        - '&7&o When equipped, gain a &b&opickaxe boost'
        - '&7&o which will boost your pickaxe xp gain!'
        - '&7'
        - '#FF3423&lInformation'
        - ' #FFCB5B→ &7Type: #FF3423Pickaxe EXP'
        - ' #FFCB5B→ &7Amount: &f%boost_percent%% &8/ &f12.5%'
        - ''
        - '#FF3423&lProgression'
        - ' #FFCB5B→ &7Level: &f%level% &8/ &f%maxlevel%'
        - ' #FFCB5B→ &7Experience: &a%exp% &8/ &c%exp_required%'
        - ' #FFCB5B→ &7Progress: %progress_bar% &a%progress_percent_decimal%'
        - ''
        - '&7&o(( &fBreak Blocks &7to level this armor up! &7&o))'
      #
      # Please make sure that your custom-model-data is correct, or else it will not work
      # correctly and cause some visual bugs, you can get the custom-model-data by running
      # the command /data get entity @SelectedItem which will contain it. Or use the ia command.
      #
      Custom-Model-Data: 12

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Last updated 3 months ago