events.yml

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#
# If you enable or disable this plugin, you NEED to restart your server.
#
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Armor-Events:
  Enabled: false # If the armor events are enabled
  Scheduler:
    # Only one of these can be enabled at a time
    Use-Generic-Delay:
      Enabled: false
      Event-Cooldown: 900 # This is in seconds
    Use-Time-Selection:
      Enabled: true
      Times:
        - "00:00" # This is in 24-hour format
        - "06:00" # This is in 24-hour format
        - "12:00" # This is in 24-hour format
  Events:
    # Create infinite amount of events, but can only be these types of events: SHARD_DOUBLE_DROP, ARMOR_EXP
    "Double-Drop-Event":
      Display: "&c&lDouble Drop Event &4&l→ &f%time_left% &8(&7%multiplier_percentage%%&8)" # The display name of the event
      Settings:
        Enabled: true # If the event is enabled
        Chance: 50 # In percentage
        Duration: 300 # In seconds
        Event-Type: "SHARD_DOUBLE_DROP" # SHARD_DOUBLE_DROP, ARMOR_EXP
        Event-Multiplier: 2 # This is the multiplier for the event, you can make this 3, 4, 5, etc.
        Boss-Bar:
          Enabled: true
          Bar-Style: "SEGMENTED_10" # SOLID, SEGMENTED_6, SEGMENTED_10, SEGMENTED_12, SEGMENTED_20
          Bar-Color: "RED" # PINK, BLUE, RED, GREEN, YELLOW, PURPLE, WHITE

        Messages:
          EVENT_STARTED:
            Sound:
              Enable: true
              Value: BLOCK_NOTE_BLOCK_PLING;1.0;1.0
            Message:
              Enable: true
              Value: '&6&l[&e&l!&6&l] &eDouble Drop Event has started!'

          EVENT_ENDED:
            Sound:
              Enable: true
              Value: BLOCK_NOTE_BLOCK_PLING;1.0;1.0
            Message:
              Enable: true
              Value: '&6&l[&e&l!&6&l] &eDouble Drop Event has ended!'

    "Armor-Experience-Event":
      Display: "&b&lArmor Experience Event &3&l→ &f%time_left% &8(&7%multiplier_percentage%%&8)" # The display name of the event
      Settings:
        Enabled: true # If the event is enabled
        Chance: 50 # In percentage
        Duration: 300 # In seconds
        Event-Type: "ARMOR_EXP" # SHARD_DOUBLE_DROP, ARMOR_EXP
        Event-Multiplier: 0.25 # This is the multiplier for the event, you can make this 3, 4, 5, etc.
        Boss-Bar:
          Enabled: true
          Bar-Style: "SEGMENTED_10" # SOLID, SEGMENTED_6, SEGMENTED_10, SEGMENTED_12, SEGMENTED_20
          Bar-Color: "BLUE" # PINK, BLUE, RED, GREEN, YELLOW, PURPLE, WHITE
        Messages:
          # This also has the option for titles, you can send titles like so
          # Title:
          #   Enabled: true
          #   Title: "&6&l[&e&l!&6&l] &eArmor Experience Event has started!"
          #   Subtitle: "&7&oGain &e&l%multiplier_percentage%% &7&oadditional experience!"
          EVENT_STARTED:
            Sound:
              Enable: true
              Value: BLOCK_NOTE_BLOCK_PLING;1.0;1.0
            Message:
              Enable: true
              Value: '&6&l[&e&l!&6&l] &eArmor Experience Event has started!'

          EVENT_ENDED:
            Sound:
              Enable: true
              Value: BLOCK_NOTE_BLOCK_PLING;1.0;1.0
            Message:
              Enable: true
              Value: '&6&l[&e&l!&6&l] &eArmor Experience Event has ended!'

    "Attribute-Fortune-Event":
      Display: "&e&lAttribute Fortune &6&l→ &f%time_left% &8(&7%multiplier_percentage%%&8)" # The display name of the event
      Settings:
        Enabled: true # If the event is enabled
        Chance: 50 # In percentage
        Duration: 300 # In seconds
        Event-Type: "ATTRIBUTE_FORTUNE" # SHARD_DOUBLE_DROP, ARMOR_EXP, ATTRIBUTE_FORTUNE
        Event-Multiplier: 0.50 # For this event, this multiplier means players who roll attributes will have a 50% chance of getting a higher tier attribute.
        Boss-Bar:
          Enabled: true
          Bar-Style: "SEGMENTED_10" # SOLID, SEGMENTED_6, SEGMENTED_10, SEGMENTED_12, SEGMENTED_20
          Bar-Color: "YELLOW" # PINK, BLUE, RED, GREEN, YELLOW, PURPLE, WHITE
        Messages:
          # This also has the option for titles, you can send titles like so
          # Title:
          #   Enabled: true
          #   Title: "&6&l[&e&l!&6&l] &eArmor Experience Event has started!"
          #   Subtitle: "&7&oGain &e&l%multiplier_percentage%% &7&oadditional experience!"
          EVENT_STARTED:
            Sound:
              Enable: true
              Value: BLOCK_NOTE_BLOCK_PLING;1.0;1.0
            Message:
              Enable: true
              Value: '&6&l[&e&l!&6&l] &eAttribute Fortune Event has started!'

          EVENT_ENDED:
            Sound:
              Enable: true
              Value: BLOCK_NOTE_BLOCK_PLING;1.0;1.0
            Message:
              Enable: true
              Value: '&6&l[&e&l!&6&l] &eAttribute Fortune Event has ended!'

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