Booster Settings

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Recommended Setup

For most servers, the best stacking mode choices are DENY and EXTEND.

If you are unsure which mode to use, start with DENY for strict booster control or EXTEND if you want using the same booster again to add more time.

Top-Level Options

linked-inventory

Name of the inventory config opened by /boosters.

default-stacking-mode

Default stacking mode for booster types that do not define their own override.

Recommended values:

  • DENY

  • EXTEND

allow-permanent-with-temporary

Controls whether a temporary booster may be active while a permanent booster of the same type already exists.

notify-on-expiry

If enabled, players receive an expiry message when a temporary booster ends.

auto-save-interval

How often active boosters are saved to storage. The module already saves on disconnect, but htis setting may be helpful incase of a unexpected crash.

expiration-check-interval

How often the system scans for expired boosters. This can be tweaked for performance, entirely up to you.

list-placeholder-format

Formatting template used for booster list placeholders and menu-style displays.

list-no-boosters

Fallback line shown when the player has no active boosters.

default-limits

max-stack-count

The maximum number of boosters of the same type a player can have active at once.

For example, if this is 1, a player cannot hold multiple active boosters of that same type unless the stacking mode allows extending the existing one.

max-multiplier

Optional cap for advanced booster setups.

For most servers, this can be left at the default unless you are intentionally allowing larger stacked boosts.

max-duration

Optional duration cap for advanced setups.

Useful if you want to stop players from building extremely long booster durations.

booster-type-overrides

Use this section to override stacking and limits for specific booster types.

If a type has no override, it inherits the defaults above.

Stacking Modes

  • DENY

  • EXTEND

DENY

Prevents a player from activating another temporary booster of the same type while one is already active.

This is a good choice when you want boosters to be controlled and predictable.

EXTEND

If the player already has that booster type active, using another one increases the remaining duration instead of creating a new separate active effect.

This is a good choice for currency boosters like money or souls.

Example Setup

Placeholder Prefixes

The placeholder-settings section lets you define the %prefix% used in booster lists for each booster type.

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