A booster item is a consumable item that players can right-click to activate a multiplier for a specific duration. These are configured in boosters/items/*.yml.
Basic Structure
Every booster file follows this structure:
money-booster-1.yml
# Display name with color codesdisplay-name:'&2&l[&a&l!&2&l] &aMoney Booster'# Item lore (supports color codes and placeholders)lore:-""-'&7Increases the amount of money'-'&7you gain from various sources.'-""-"&aInformation:"-'&2 → &aMultiplier: &f+25%'-'&2 → &aDuration: &f10 minute(s)'-''-'&7&o(( Right-Click to consume this &f&obooster &7&o))'# Material typematerial:PLAYER_HEAD# Base64 texture for player heads (optional)base-64:'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMWI3YTFjNWRhMWQzNjJmYTM1N2RiOTg4OWZhNmEwNmE2MDMyZTI0NTA4NDgxZGFjYTkxNGU3NjI2NjBiOTQ4In19fQ=='# ItemsAdder namespace (optional)itemsadder-namespace:'namespace:item_id'# Custom model data (optional)custom-model-data:1001# Item flagsitem-flags:-HIDE_ATTRIBUTES-HIDE_POTION_EFFECTS# Multiplier: The boost amount (0.25 = +25%, 1.0 = +100%, etc.)multiplier:0.25# Duration: How long the booster lasts (in seconds)# 600 = 10 minutesduration:600# Currency boosters use the economy fieldeconomy:"money"
Available Properties
Multiplier
The multiplier value defines the bonus percentage. For example:
0.25 is a 25% boost.
1.0 is a 100% (2.0x) boost.
0.5 is a 50% (1.5x) boost.
Duration
Duration is defined in seconds.
600 = 10 minutes
3600 = 1 hour
86400 = 24 hours
Booster Target
Every booster needs a target. The target decides what the booster affects when used.
There are four main target styles:
1. Economy booster
Use economy for currency-style boosters.
Examples:
money
souls
any other economy ID from your economies folder
2. Enchant booster
Use enchant to boost a specific enchant's proc-related behaviour.
This creates a booster for that specific enchant rather than for a currency.
3. Damage booster
Use damage: true for boosters that increase player damage.
4. Attack-speed booster
Use attack-speed: true for boosters that increase attack speed.
Choose One Target Type
Each booster item should only use one target type.
For example, do not combine economy with damage: true in the same booster file.
Example Target Configurations
Currency booster
Souls booster
Damage booster
Attack-speed booster
Look and Feel
material: Any valid Bukkit Material (e.g., POTION, PAPER, DIAMOND).
base-64: A Base64 skin texture for PLAYER_HEAD.
custom-model-data: Used for server resource packs.
itemsadder-namespace: Integration with ItemsAdder items.
potion-color: Set color for POTION or TIPPED_ARROW materials.