Wand Settings

Full Example

settings.yml
enabled: true
merge-enabled: true
cooldown-multiplier: 1.0
particles-enabled: true
sounds-enabled: true
holograms:
  enabled: true
  style: modern
  offset:
	x: 0.0
	y: 1.0
	z: 0.0
  random-offset:
	x: 0.2
	y: 0.0
	z: 0.2

Wand Settings

enabled

Enables the wand system.

If this is disabled, wand attacks will not function.

merge-enabled

Enables the wand merging system globally.

If this is disabled, players will not be able to merge wands even if a wand file has merge settings configured.

cooldown-multiplier

Scales all wand cooldowns globally.

Examples:

  • 1.0 = normal cooldowns

  • 0.5 = half cooldowns

  • 2.0 = double cooldowns

particles-enabled

Controls whether particle effects are shown for wand attacks.

This affects projectile trail and hit particles.

sounds-enabled

Controls whether wand sound effects are played.

This affects activation and hit sounds.

holograms.enabled

Enables wand damage holograms globally.

If this is disabled, no wand damage indicators are shown unless you re-enable this setting.

holograms.style

Sets the default damage indicator style for all wands.

Built-in options:

  • modern

  • phantom

  • damage

Custom styles registered through DamageIndicatorRegistry also work.

holograms.offset.x|y|z

Base XYZ offset applied to the hit location before spawning the hologram.

Most servers only adjust y for height.

holograms.random-offset.x|y|z

Random variance for each axis.

Each axis uses a range from -value to +value.

Example:

  • x: 0.2 means random X shift between -0.2 and +0.2


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