Menu Examples
Example 1: Simple Shop Menu
inventory:
title: '&8Shop - Page {page}'
slots: 27
variables:
page: '1'
on-open:
- '[sound] BLOCK_CHEST_OPEN 1.0 1.0'
fillers:
border:
slots: [0, 1, 7, 8, 18, 19, 25, 26]
material: 'GRAY_STAINED_GLASS_PANE'
name: ' '
menu-items:
'item-1':
slot: '10'
material: 'DIAMOND'
name: '&b&lDiamond Pack'
lore:
- '&7Price: &f1,000 Coins'
- ''
- 'if(%vault_eco_balance% >= 1000) then &a✓ Click to purchase!'
- 'if(%vault_eco_balance% < 1000) then &c✗ Insufficient funds'
# Only clickable if player has money
click-requirement: '%vault_eco_balance% >= 1000'
any-click-actions:
- '[console] eco take %player% 1000'
- '[console] give %player% diamond 64'
- '[sound] ENTITY_PLAYER_LEVELUP 1.0 1.0'
- '[message] &a&lPurchased! &7You received &b64 Diamonds'
- '[menu] shop page 1' # Refresh menu
'item-2':
slot: '11'
material: 'EMERALD'
name: '&a&lEmerald Pack'
lore:
- '&7Price: &f5,000 Coins'
- ''
- 'if(%vault_eco_balance% >= 5000) then &a✓ Click to purchase!'
- 'if(%vault_eco_balance% < 5000) then &c✗ Insufficient funds'
click-requirement: '%vault_eco_balance% >= 5000'
any-click-actions:
- '[console] eco take %player% 5000'
- '[console] give %player% emerald 64'
- '[sound] ENTITY_PLAYER_LEVELUP 1.0 1.0'
- '[message] &a&lPurchased! &7You received &a64 Emeralds'
- '[menu] shop page 1'
'close':
slot: '26'
material: 'BARRIER'
name: '&c&lClose'
lore:
- '&7Click to close this menu'
any-click-actions:
- '[sound] BLOCK_CHEST_CLOSE 1.0 1.0'
- '[close]'Last updated