@EventHandler
public void onAutoHitStart(PlayerAutoHitStartEvent event) {
Player player = event.getPlayer();
// Speed up attacks for cool people
if (player.hasPermission("andrew.tate")) {
event.setAttacksPerSecond(5.0);
player.sendMessage("§6bugatti");
}
// Cancel for specific mobs
if (event.getMobId().equals("untouchable-mob")) {
event.setCancelled(true);
}
}
PlayerSwingHandler.java
@EventHandler
public void onPlayerSwing(PlayerSwingEvent event) {
Player player = event.getPlayer();
int swingCount = event.getSwingCount();
if (event.isBatched() && swingCount > 10) {
player.sendMessage("§aYou're on fire! " + swingCount + " swings!");
}
if (hasSilenceEffect(player)) {
event.setCancelled(true);
}
}
PlayerLevelUpHandler.java
@EventHandler
public void onPlayerLevelUp(PlayerLevelUpEvent event) {
Player player = event.getPlayer();
String progression = event.getProgressionId();
if (hasLevelBooster(player)) {
event.setLevelMultiplier(2.0);
player.sendMessage("§6Booster: Double level gains!");
}
if (event.getNewLevel() == 100) {
player.sendMessage("§l§6MAX LEVEL ACHIEVED!");
giveSuperReward(player);
}
if (progression.equals("prestige") && event.getNewLevel() > 50) {
event.setCancelled(true);
player.sendMessage("§cPrestige is capped at level 50!");
}
}
CurrencyGainHandler.java
@EventHandler
public void onCurrencyGain(PlayerCurrencyGainEvent event) {
Player player = event.getPlayer();
String currency = event.getCurrencyId();
double amount = event.getOriginalAmount();
if (isNightTime()) {
event.setMultiplier(BigDecimal.valueOf(1.5));
}
if (isRestrictedZone(player)) {
event.setCancelled(true);
}
if (amount > 10000) {
Bukkit.getLogger().info(player.getName() + " gained " + amount + " " + currency);
}
}
EntityDeathHandler.java
@EventHandler
public void onEntityDeath(EntityDeathEvent event) {
Player killer = event.getKiller();
String mobId = event.getMob().getId();
// Triple money drops for boss mobs
if (mobId.contains("boss")) {
event.multiplyCurrencyReward("money", 3.0);
killer.sendMessage("§6§lBOSS DEFEATED! 3x rewards!");
}
// Prevent respawn for legendary mobs
if (mobId.equals("mythic-dragon")) {
event.setShouldRespawn(false);
}
// Apply currency penalties for low-level players
if (killer.getLevel() < 10) {
event.multiplyCurrencyReward("money", 0.5);
}
}
EnchantProcHandler.java
@EventHandler
public void onEnchantProcAttempt(PlayerEnchantProcAttemptEvent event) {
Player player = event.getPlayer();
String enchantId = event.getEnchantId();
if (hasEnchantBooster(player, enchantId)) {
double boosted = event.getProcChance() * 1.5;
event.setProcChance(Math.min(100.0, boosted));
player.sendMessage("§e✦ " + enchantId + " chance boosted!");
}
if (isOnCooldown(player, enchantId)) {
event.setProcChance(event.getProcChance() * 0.5);
}
}
EnterZoneHandler.java
@EventHandler
public void onPlayerEnterZone(PlayerEnterZoneEvent event) {
Player player = event.getPlayer();
String zoneId = event.getZoneId();
int stage = event.getStageNumber();
if (zoneId.equals("inferno") && getPlayerLevel(player) < 50) {
event.setCancelled(true);
player.sendMessage("§cYou must be level 50 to enter the Inferno!");
}
player.sendMessage("§e➤ Entering " + zoneId + " (Stage " + stage + ")");
}
LeaveZoneHandler.java
@EventHandler
public void onPlayerLeaveZone(PlayerLeaveZoneEvent event) {
Player player = event.getPlayer();
String zoneId = event.getZoneId();
int stagesCompleted = event.getLastStageNumber();
addZoneCompletion(player, zoneId, stagesCompleted);
player.sendMessage("§e Zone progress saved!");
}
SwordUpgradeHandler.java
@EventHandler
public void onSwordUpgrade(PlayerSwordUpgradeEvent event) {
Player player = event.getPlayer();
int targetTier = event.getTargetTier();
if (player.hasPermission("dungeon.premium")) {
event.setCostMultiplier(0.5);
player.sendMessage("§6Premium: 50% cost reduction!");
}
if (isDungeonEventActive()) {
event.setCancelled(true);
event.setCancelMessage("§cUpgrades are disabled during events!");
}
// Track milestone upgrades
if (event.isSwordUpgrade()) {
Bukkit.broadcastMessage("§6" + player.getName() + " upgraded to a new sword!");
}
}
BoosterStackHandler.java
@EventHandler(priority = EventPriority.HIGH)
public void applyBoostersToLevelUp(PlayerLevelUpEvent event) {
Player player = event.getPlayer();
// Check all active boosters
double totalMultiplier = 1.0;
if (hasBooster(player, "level-2x")) totalMultiplier *= 2.0;
if (hasBooster(player, "level-1.5x")) totalMultiplier *= 1.5;
if (hasBooster(player, "vip-bonus")) totalMultiplier *= 1.25;
event.setLevelMultiplier(totalMultiplier);
}
ProgressiveDifficultyHandler.java
@EventHandler
public void scaleRewardsByLevel(EntityDeathEvent event) {
Player killer = event.getKiller();
int level = getLevelingAPI().getLevel(killer, "sword-level");
// Every 10 levels, increase drops by 10%
double scaleFactor = 1.0 + (level / 10) * 0.1;
event.multiplyCurrencyReward("money", scaleFactor);
}
EventChainingHandler.java
@EventHandler
public void onLevelUp(PlayerLevelUpEvent event) {
Player player = event.getPlayer();
if (event.getNewLevel() % 10 == 0) {
giveRewardAsync(player)
.thenAccept(success -> {
if (success) {
player.sendMessage("§6Milestone reward earned!");
}
});
}
}